EGU21-8801
https://doi.org/10.5194/egusphere-egu21-8801
EGU General Assembly 2021
© Author(s) 2021. This work is distributed under
the Creative Commons Attribution 4.0 License.

Visualising and experiencing geological flows in Virtual Reality

Emmanuel Delage1, Benjamin Van Wyk de Vries1, Meven Philippe2, Susan Conway2, Costanza Morino3, Nelida Manrique Llerena4, Rigoberto Aguilar Contreras4, Yhon Soncco4, Þorsteinn Sæmundsson5, and Jón Kristinn Helgason6
Emmanuel Delage et al.
  • 1Université Clermont Auvergne, OPGC, UMR6524-CNRS, LaboratoireMagmas et Volcans, IRD, France
  • 2CNRS UMR6112 Laboratoire de Planétologie et Géodynamique, Nantes, France
  • 3CNRS UMR 5204 Laboratoire Environnements Dynamiques et Territoires De La Montagne, Le Bourget-du-Lac, France
  • 4Instituto Geológico Minero y Metalúrgico-INGEMMET, Observatorio Vulcanológico del Ingemmet. Perú. Barrio Magisterial Nro. 2 B-16 Umacollo – Arequipa - Perú
  • 5Department of Geography and Tourism, University of Iceland, Reykjavík, Iceland
  • 6Icelandic Meteorological Office, Avalanche Centre, Ísafjörður, Iceland

Resilience to natural hazards depends on a person's ability to envision an event and its consequences. While real life experience is precious, a real event experience is rare, and sometimes fatal. So, virtual reality provides a way to getting that experience more frequently and without the inconvenience of demise. Virtual reality can also enhance an event to make it more visible, as often things happen in bad weather, at night or in other inconvenient moments.

The 3DTeLC software (an output from an ERASMUS+ project, http://3dtelc.lmv.uca.fr/) can handle high-resolution 3D topographic models and the user can study natural hazard phenomena with geological tools in virtual reality. Topography acquired from drone or plane acquisitions, can be made more accessible to researchers, public and stakeholders. In the virtual environment a person can interact with the scene from the first person, drone or plane point of view and can do geological interpretation at different visualization scales. Immersive and interactive visualization is an efficient communication tool (e.g. Tibaldi et al 2019 – Bulletin of Volcanology DOI: https://dx.doi.org/10.1007/s00445-020-01376-6).

We have taken the 3DTeLC workflow and integrated a 2.5D flow simulation programme (VOLCFLOW-C). The dynamic outputs from VOLCFLOW-C are superimposed into a single visualization using a new tool developed from scratch, which we call VRVOLC. This coupled visualization adds dynamic and realistic understanding of events like lahars, lava flows, landslides and pyroclastic flows. We present two examples of this, one developed on the Digital Terrain Model of Chachani Volcano, Arequipa Peru, to assist with flood and lahar visualisation (in conjunction with INGEMMET, UNESCO IGCP project 692 Geoheritage for Resilience and Cap 20-25 Clermont Risk). And another with an Icelandic debris slide that occurred in late 2014 possibly related to permafrost degradation (in conjunction with the ANR PERMOLARDS project).

We thank out 3DTeCL colleagues, without which this would not be possible, and acknowledge financial support for the PERMOLARDS project from French National Research Agency (ANR-19-CE01-0010), and this is part of UNESCO IGCP 692 Geoheritage for Resilience.

How to cite: Delage, E., Van Wyk de Vries, B., Philippe, M., Conway, S., Morino, C., Manrique Llerena, N., Aguilar Contreras, R., Soncco, Y., Sæmundsson, Þ., and Kristinn Helgason, J.: Visualising and experiencing geological flows in Virtual Reality, EGU General Assembly 2021, online, 19–30 Apr 2021, EGU21-8801, https://doi.org/10.5194/egusphere-egu21-8801, 2021.