A real time gaming system
Abstract
A system is proposed which will support computer gaming
in real-time. This system will, when combined with the user's
Control Program, monitor all of the functions necessary to
provide real-time man/machine interaction with the game. The
formal definition of a programming language (RTGS Control
Program Commang Language) is given; this language, supplemented
by Fortran IV and IBM OS/360 Assembler Language is used
for coding the user's Control Program. Plans for implementation
on an IBM System/360 Model 67 are discussed and a sample
program is given.
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