This chapter explores the concept of hybrid games as artifacts that expand between the digital and the physical. It focuses particularly on the often overlooked, but nevertheless significant, idea of the threshold. Relying on the sociological concept of boundary objects, we examine and unpack how devices, spaces, objects, and ultimately people act as thresholds. We look at games as complex ecosystems, with the term “threshold” functioning as a switch between the ordinary and the extraordinary. We pay specific attention to the way in which narratives can be used and enhanced in hybrid games. As such, we investigate how thresholds can be wisely designed, consciously integrated, and intertwined within hybrid games. Taking such a perspective requires carefully considering both the role and the potential of elements to convey, sustain, and feed narrative. To that end, we conduct a critique of stories embedded in games and, in consequence, question how technology-sustained games can include physical elements as meaningful gateways that strengthen and nurture narrative. To deal with such a challenging topic, we examine the data and knowledge we gained from a four-year study on how to design location-based games embedded with narratives.

Keeping coherence across thresholds. A narrative perspective in Hybrid Games

Spallazzo, Davide;Mariani, Ilaria
2020-01-01

Abstract

This chapter explores the concept of hybrid games as artifacts that expand between the digital and the physical. It focuses particularly on the often overlooked, but nevertheless significant, idea of the threshold. Relying on the sociological concept of boundary objects, we examine and unpack how devices, spaces, objects, and ultimately people act as thresholds. We look at games as complex ecosystems, with the term “threshold” functioning as a switch between the ordinary and the extraordinary. We pay specific attention to the way in which narratives can be used and enhanced in hybrid games. As such, we investigate how thresholds can be wisely designed, consciously integrated, and intertwined within hybrid games. Taking such a perspective requires carefully considering both the role and the potential of elements to convey, sustain, and feed narrative. To that end, we conduct a critique of stories embedded in games and, in consequence, question how technology-sustained games can include physical elements as meaningful gateways that strengthen and nurture narrative. To deal with such a challenging topic, we examine the data and knowledge we gained from a four-year study on how to design location-based games embedded with narratives.
2020
Hybrid Play. Crossing Boundaries in Game Design, Players Identities and Play Spaces
9780367855055
Narrative, Hybrid Games, Boundary objects, Interactive narrative, Location-based mobile games, research through design
File in questo prodotto:
File Dimensione Formato  
Sallazzo Mariani – Keeping coherence across thresholds.pdf

Accesso riservato

Descrizione: Colophon, Content summary, article
: Publisher’s version
Dimensione 3.35 MB
Formato Adobe PDF
3.35 MB Adobe PDF   Visualizza/Apri
Hybrid Play - ToC printed version.pdf

accesso aperto

Descrizione: Cover, Colophon, Index
: Publisher’s version
Dimensione 718.27 kB
Formato Adobe PDF
718.27 kB Adobe PDF Visualizza/Apri

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1132298
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus ND
  • ???jsp.display-item.citation.isi??? 0
social impact