In this paper, we present a field study on the learning of climbing aimed at defining the design space of wearable devices to support beginners. Three main findings have emerged from our study. First, climbing has a strong emotional impact on beginners; therefore, learning to climb requires mastering new motor patterns as well as negative emotions, such as stress and fear. Second, the feeling of danger that climbers often experience can be mitigated by trust in the climbing partner and the perception of her active presence. Finally, a big problem in climbing is the communication difficulty between the climbing partners and between climber and instructor. We conclude the paper presenting four design considerations for the design of wearable devices meant to support the learning of climbing by providing the actors involved with augmented communication. Such augmented communication should address both the physical and the emotional difficulties of this sport.

Design opportunities for wearable devices in learning to Climb / Mencarini, Eleonora; Leonardi, Chiara; De Angeli, Antonella; Zancanaro, Massimo. - ELETTRONICO. - (2016), pp. 1-10. (Intervento presentato al convegno NordiCHI'16 tenutosi a Gothenburg, Sweden nel 23th-27th October 2016) [10.1145/2971485.2971509].

Design opportunities for wearable devices in learning to Climb

Mencarini, Eleonora;De Angeli, Antonella;Zancanaro, Massimo
2016-01-01

Abstract

In this paper, we present a field study on the learning of climbing aimed at defining the design space of wearable devices to support beginners. Three main findings have emerged from our study. First, climbing has a strong emotional impact on beginners; therefore, learning to climb requires mastering new motor patterns as well as negative emotions, such as stress and fear. Second, the feeling of danger that climbers often experience can be mitigated by trust in the climbing partner and the perception of her active presence. Finally, a big problem in climbing is the communication difficulty between the climbing partners and between climber and instructor. We conclude the paper presenting four design considerations for the design of wearable devices meant to support the learning of climbing by providing the actors involved with augmented communication. Such augmented communication should address both the physical and the emotional difficulties of this sport.
2016
Proceedings of the 9th Nordic Conference on Human-Computer Interaction - NordiCHI'16
New York, N.J.
ACM
9781450347631
Mencarini, Eleonora; Leonardi, Chiara; De Angeli, Antonella; Zancanaro, Massimo
Design opportunities for wearable devices in learning to Climb / Mencarini, Eleonora; Leonardi, Chiara; De Angeli, Antonella; Zancanaro, Massimo. - ELETTRONICO. - (2016), pp. 1-10. (Intervento presentato al convegno NordiCHI'16 tenutosi a Gothenburg, Sweden nel 23th-27th October 2016) [10.1145/2971485.2971509].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11572/159322
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