Sonic Mechanics: Audio as Gameplay

Author/Creator

Author/Creator ORCID

Date

2013-09

Department

Program

Citation of Original Publication

Oldenburg, Aaron. (2013). Sonic Mechanics: Audio as Gameplay. Game Studies: The International Journal of Computer Game Research. 13:1.

Rights

Attribution-NonCommercial 3.0 United States

Abstract

This paper will discuss the past and potential future intersections between game design and theories within contemporary sound art. It will look at methods for broadening the ways in which videogames engage with the world of audio. The author will describe his design process in the creation of several experimental audio games. These range from music composition based on chance game events to silent games that simulate aspects of sound. Future experiments and applications are suggested.