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Remediating video games in contemporary fiction : literary form and intermedial transfer

(2023) GAMES AND CULTURE. 18(5). p.664-683
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  • NARMESH (Narrating the Mesh: Ecology and the Non-Human in Contemporary Fiction and Oral Storytelling (NARMESH))
Abstract
Game scholars have discussed both the ways in which video games structurally differ from literary fiction and the ways in which they remediate motifs and narrative strategies from it. In this article, I reverse the direction of that exchange, arguing that video games are disclosing new perspectives on both literary writing and literary interpretation. My focus is on how literature can integrate ludic strategies on a formal level, rather than by merely thematizing games (as genre fiction does extensively). I thus discuss three formal devices-multimodality, present-tense narration, and loop-like repetitions-that evince considerable literary interest in gaming culture. Through these formal experimentations, literature participates in a media environment that is significantly shaped by games. I argue that this intermedial transfer also offers an opportunity for a literary scholarship to enrich its conceptual and interpretive toolbox through dialogue with both game studies and gaming culture.
Keywords
intermediality, video game culture, contemporary fiction, literary form, remediation, literary gaming

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Citation

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MLA
Caracciolo, Marco. “Remediating Video Games in Contemporary Fiction : Literary Form and Intermedial Transfer.” GAMES AND CULTURE, vol. 18, no. 5, 2023, pp. 664–83, doi:10.1177/15554120221119980.
APA
Caracciolo, M. (2023). Remediating video games in contemporary fiction : literary form and intermedial transfer. GAMES AND CULTURE, 18(5), 664–683. https://doi.org/10.1177/15554120221119980
Chicago author-date
Caracciolo, Marco. 2023. “Remediating Video Games in Contemporary Fiction : Literary Form and Intermedial Transfer.” GAMES AND CULTURE 18 (5): 664–83. https://doi.org/10.1177/15554120221119980.
Chicago author-date (all authors)
Caracciolo, Marco. 2023. “Remediating Video Games in Contemporary Fiction : Literary Form and Intermedial Transfer.” GAMES AND CULTURE 18 (5): 664–683. doi:10.1177/15554120221119980.
Vancouver
1.
Caracciolo M. Remediating video games in contemporary fiction : literary form and intermedial transfer. GAMES AND CULTURE. 2023;18(5):664–83.
IEEE
[1]
M. Caracciolo, “Remediating video games in contemporary fiction : literary form and intermedial transfer,” GAMES AND CULTURE, vol. 18, no. 5, pp. 664–683, 2023.
@article{8763602,
  abstract     = {{Game scholars have discussed both the ways in which video games structurally differ from literary fiction and the ways in which they remediate motifs and narrative strategies from it. In this article, I reverse the direction of that exchange, arguing that video games are disclosing new perspectives on both literary writing and literary interpretation. My focus is on how literature can integrate ludic strategies on a formal level, rather than by merely thematizing games (as genre fiction does extensively). I thus discuss three formal devices-multimodality, present-tense narration, and loop-like repetitions-that evince considerable literary interest in gaming culture. Through these formal experimentations, literature participates in a media environment that is significantly shaped by games. I argue that this intermedial transfer also offers an opportunity for a literary scholarship to enrich its conceptual and interpretive toolbox through dialogue with both game studies and gaming culture.}},
  author       = {{Caracciolo, Marco}},
  issn         = {{1555-4120}},
  journal      = {{GAMES AND CULTURE}},
  keywords     = {{intermediality,video game culture,contemporary fiction,literary form,remediation,literary gaming}},
  language     = {{eng}},
  number       = {{5}},
  pages        = {{664--683}},
  title        = {{Remediating video games in contemporary fiction : literary form and intermedial transfer}},
  url          = {{http://doi.org/10.1177/15554120221119980}},
  volume       = {{18}},
  year         = {{2023}},
}

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