Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/22677
Title: Simplification of Moving 3D Scene Data on GPU
Authors: CHENCHU, Rajesh 
MICHIELS, Nick 
ROGMANS, Sammy 
BEKAERT, Philippe 
Issue Date: 2016
Source: Proceedings of the 13th International Joint Conference on e-Business and Telecommunications (ICETE 2016),p. 95-98
Series/Report: SIGMAP
Series/Report no.: 5
Abstract: Real-time large scale continuous image and geometry based data visualization, with an uninterrupted content delivery, quality and rendering, on home and mobile devices is difficult or even mostly impossible because of the low processing capabilities of these hardware devices. However, a gracefully simplified version of the same data can enable us to view the content without significant quality degradation. To do this in a graceful manner, we extended a well-known concept - called ’billboard cloud’ - for animated scene data and implemented this technique using the capabilities of the GPU to generate the simplified versions of large scale data sets.
Keywords: billboard; scene simplification; GPU; real-time rendering
Document URI: http://hdl.handle.net/1942/22677
ISBN: 9789897581960
DOI: 10.5220/0005962000950098
ISI #: 000391091400010
Rights: Copyright 2016 by SCITEPRESS – Science and Technology Publications, Lda. All rights reserved
Category: C1
Type: Proceedings Paper
Validations: ecoom 2018
Appears in Collections:Research publications

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