Segmentation-based skinning
Visualitza/Obre
Cita com:
hdl:2117/101060
Tipus de documentArticle
Data publicació2015-12-21
Condicions d'accésAccés obert
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continguts d'aquesta obra estan subjectes a la llicència de Creative Commons
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Reconeixement-NoComercial-SenseObraDerivada 3.0 Espanya
Abstract
Skeleton-driven animation is popular by its simplicity and intuitive control of the limbs of a character. Linear blend skinning (LBS) is up to date the most efficient and simple deformation method; however, painting influence skinning weights is not intuitive, and it suffers the candy-wrapper artifact. In this paper, we propose an approach based on mesh segmentation for skinning and skeleton-driven computer animation. We propose a novel and fast method, based in watershed segmentation to deal with characters in T-Pose and arbitrary poses, a simple weight assign algorithm based in the rigid skinning obtained with the segmentation algorithm for the LBS deformation method, and finally, a modified version of the LBS that avoids the loss of volume in twist rotations using the segmentation stage output values.
CitacióSusin, A., Ramírez, J. Segmentation-based skinning. "Computer animation and virtual worlds", 21 Desembre 2015, vol. 28, núm. 1.
ISSN1546-4261
Versió de l'editorhttp://onlinelibrary.wiley.com/wol1/doi/10.1002/cav.1687/full
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CAV1687_1_ProfRead.pdf | 4,835Mb | Visualitza/Obre |