<conference paper>
Estimating the Discarding Tiles by Supervised Learning Using Mahjong Game Records

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Abstract ゲームにおける人工知能の活用が進んでいる。完全情報ゲームである将棋や囲碁ではAIが人間のトッププレイヤーを凌駕する成績を残している。近年ではポーカーや麻雀などの不完全情報ゲームにおけるゲームAIの研究も活発になっている。麻雀AI作成の第一歩はトッププレイヤーの模倣である。本研究の目的は麻雀牌譜を用いた教師あり学習による打牌推定である。教師あり学習の訓練データとして、麻雀ゲーム「天鳳」の牌譜データを...用いた。
Research on artificial intelligence in games is becoming more and more active. In complete information games such as Shogi and Go, AI has outperformed top human players. In recent years, research on game AI for incomplete information games such as poker and mahjong has also been active. The first step in creating a mahjong AI is to imitate the top players. The objective of this research is to estimate the tiles to be discarded by supervised learning using mahjong game records. As the training data for supervised learning, we used the mahjong game records of the mahjong game "Tenho".
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Created Date 2021.12.16
Modified Date 2023.08.17

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