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Adventure with Lex: The Gamification of Research?

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journal contribution
posted on 2016-12-05, 16:35 authored by Joanna Barwick, Dawn Watkins, Elee Kirk, Effie Law
There is a wide range of interest in gamification – with game design elements being used in an increasing number of non-game contexts. Yet, despite these developments, there has been little interest from the academic community in the potential opportunities that gamification presents in the research context. Law in Children’s Lives is an innovative project that has explored the use of a specially designed tablet-based game, Adventures with Lex, as a data collection tool. The game, developed using participatory design techniques, has been used as a means to investigate children’s perceptions of the law in their everyday lives. This article presents a case study of the processes and challenges involved in the development of the game which leads to a discussion of the implications of this study for the wider use of game-based research.

Funding

The author(s) disclosed receipt of the following financial support for the research, authorship, and/ or publication of this article: This work was supported by the Economic and Social Research Council (grant number: ES/M000443/1).

History

Citation

Convergence November 23, 2016 1354856516677682

Author affiliation

/Organisation/COLLEGE OF SOCIAL SCIENCES, ARTS AND HUMANITIES/School of Law

Version

  • AM (Accepted Manuscript)

Published in

Convergence November 23

Publisher

SAGE Publications (UK and US)

issn

1354-8565

eissn

1748-7382

Available date

2016-12-05

Publisher version

http://con.sagepub.com/content/early/2016/11/18/1354856516677682

Language

en

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