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Virtual Reality: You Are ThereTelepresence or "virtual reality," allows a person, with assistance from advanced technology devices, to figuratively project himself into another environment. This technology is marketed by several companies, among them Fakespace, Inc., a former Ames Research Center contractor. Fakespace developed a teleoperational motion platform for transmitting sounds and images from remote locations. The "Molly" matches the user's head motion and, when coupled with a stereo viewing device and appropriate software, creates the telepresence experience. Its companion piece is the BOOM-the user's viewing device that provides the sense of involvement in the virtual environment. Either system may be used alone. Because suits, gloves, headphones, etc. are not needed, a whole range of commercial applications is possible, including computer-aided design techniques and virtual reality visualizations. Customers include Sandia National Laboratories, Stanford Research Institute and Mattel Toys.
Document ID
20020080926
Acquisition Source
Ames Research Center
Document Type
Other
Date Acquired
August 20, 2013
Publication Date
January 1, 1993
Publication Information
Publication: Spinoff 1993
ISBN: 0-16-042100-4
Subject Category
Computer Programming And Software
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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