Interoperability, learning designs and virtual worlds: Issues and strategies

Type of content
Chapters
Thesis discipline
Degree name
Publisher
IGI Global
Journal Title
Journal ISSN
Volume Title
Language
Date
2010
Authors
Farley, Helen
Abstract

Given the relatively high costs associated with designing and implementing learning designs in virtual worlds, a strategy for the re-use of designs becomes imperative. IMS LD has emerged as the standard for the description and expression of learning designs. This chapter explores some of the issues associated with using the IMS LD specification for learning designs in virtual worlds such as Second Life and multi-player online role playing games such as World of Warcraft. The main issues relate to the inadequate description of collaborative activities and the inability to alter the design 'on-the-fly' in response to learner inputs. Some possible solutions to these problems are considered. © 2011, IGI Global.

Description
Citation
Farley H (2010). Interoperability, learning designs and virtual worlds: Issues and strategies. In Handbook of Research on E-Learning Standards and Interoperability: Frameworks and Issues.: 193-206. IGI Global.
Keywords
Ngā upoko tukutuku/Māori subject headings
ANZSRC fields of research
Fields of Research::46 - Information and computing sciences::4607 - Graphics, augmented reality and games::460708 - Virtual and mixed reality
Fields of Research::46 - Information and computing sciences::4607 - Graphics, augmented reality and games::460701 - Computer aided design
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