Full-Body Interaction Learning Environments (FUBILEs) are interactive experiences aimed at facilitating the use of the body and physical space as sources to help in children's construction of knowledge. The increasing importance of the field demands going beyond the initial novelty factor to better understand the specificities of this medium. In particular, little literature has debated around the definition of appropriate design and research methods. To contribute to this debate, we present two ...
Full-Body Interaction Learning Environments (FUBILEs) are interactive experiences aimed at facilitating the use of the body and physical space as sources to help in children's construction of knowledge. The increasing importance of the field demands going beyond the initial novelty factor to better understand the specificities of this medium. In particular, little literature has debated around the definition of appropriate design and research methods. To contribute to this debate, we present two case studies from our past research, on the design and evaluation of two FUBILEs. We use these studies to set the stage for a critical reflection on methodological pitfalls and weaknesses of the approach we undertook at that moment. This post-mortem reflection offers a critical standpoint to discuss on appropriate design and research methods for FUBILEs. Finally, we discuss design guidelines and paths for research.
+