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Título
Treatment of children obesity and diabetes through gamification
Autor(es)
Palabras clave
Obesity
Diabetes
Gamification
Technology
Clasificación UNESCO
1203.17 Informática
Fecha de publicación
2019
Citación
N. Gómez del Río et al., "Treatment of children obesity and diabetes through gamification: a case of study," in TEEM’19 Proceedings of the Seventh International Conference on Technological Ecosystems for Enhancing Multiculturality (Leon, Spain, October 16th-18th, 2019), M. Á. Conde-González, F. J. Rodríguez-Sedano, C. Fernández-Llamas and F. J. García-Peñalvo, Eds. ICPS: ACM International Conference Proceedings Series, pp. 452-458, New York, NY, USA: ACM, 2019. doi: 10.1145/3362789.3362935.
Resumen
Childhood obesity is nowadays a global epidemic. This illness
sometimes comes with another associated problem, like Diabetes
type II. In this paper we present a case of study about the results
of the application of a gamified educational program. A 3-year
longitudinal and prospective study was conducted a patient with
obesity and diabetes. Different assessments regarding the health
state of the patient have been developed (family background,
physical/medical, emotional state and physical activity). Using
Positive outcomes have been obtained in their medical registers
and also, in their health habits. Thus, the application of
gamification strategies in the educational program has positive
impact in the health.
URI
DOI
10.1145/3362789.3362935
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- GRIAL. Artículos [470]