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An exploration of massively multiplayer online role playing games : their application to public relations education and possible future public relations practice

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posted on 2006-01-01, 00:00 authored by Deirdre Quinn-AllanDeirdre Quinn-Allan
Social communication technologies present exciting and challenging opportunities for public relations professionals. Although not new the latest online attraction grabbing the attention of educators and companies around the globe are the virtual worlds known as Massively-Multiplayer Online Role-Playing Games (MMORPGs). This paper will examine MMORPGs - in particular Second Life - and consider their potential as an educational medium and relevance to the practice of public relations. The paper argues that MMORPGs slwuld be taken seriously by educators and public relations professionals alike and not simply be treated as online entertainment.

History

Journal

Asia Pacific public relations journal

Volume

7

Issue

1

Pagination

235 - 246

Publisher

Deakin University, School of Communication and Creative Arts

Location

Geelong, Vic

ISSN

1440-4389

eISSN

1839-8227

Language

eng

Publication classification

C1 Refereed article in a scholarly journal

Copyright notice

2006, Deakin University, School of Communication and Creative Arts

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