Scenarios of the use of robotics as a support tool for teaching: challenges, learning and experiences in Mexico.
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Date
2021-09-20Author
López Caudana, Edgar
Rodríguez Abitia, Guillermo
Martínez Pérez, Sandra
Anton Ares, Paloma
Ramírez Montoya, María Soledad
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Abstract
STEAM (Science, Technology, Engineering, Arts, and Mathematics) education is essential for the development of digital skills and competencies in students from different areas and/or educational levels. In reviews [1], it has been found that the application in STEAM education is quite common and increases the motivation of students, which can improve their learning and also increase their engagement with the disciplines related to these areas. Within different tools related to STEAM, educational robotics is established as a didactic and very motivating resource for students. The use and promotion of robotics generates suitable and motivating environments in many ways. As an example, in [2], it is shown that robotics in primary education uses strategies such as logical thinking, different programming languages, and mathematical and visualization challenges, representing a significant strategy for change in educational practices. Thus, robotics applied to teaching and learning processes, explores and encourages in its practice, numerous possibilities of adding multiple sources of value, such as the conjunction of the development of technical and emotional skills, like logical thinking, problem solving, inquiry-research processes, questioning, scientific intuition, creativity, and achievement motivation.