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Journal Article

You got it in your hands: Stop-signal modality influences on reactive response inhibition with gaming controls

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Friehs,  Maximilian
Research Group Psychology of Conflict Risk and Safety, University of Twente, Enschede, the Netherlands;
Lise Meitner Research Group Cognition and Plasticity, MPI for Human Cognitive and Brain Sciences, Max Planck Society;
School of Psychology, University College Dublin, Ireland;

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https://osf.io/y7b8u/
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Markiewicz_2023.pdf
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Citation

Markiewicz, N., Russa, M., Fokkens, A., Dechant, M., & Friehs, M. (2023). You got it in your hands: Stop-signal modality influences on reactive response inhibition with gaming controls. International Journal of Human-Computer Interaction. doi:10.1080/10447318.2023.2285624.


Cite as: https://hdl.handle.net/21.11116/0000-000E-119B-0
Abstract
Mastering the art of stopping initiated actions is vital when playing video games. However, what characteristics make up the perfect warning or stop-signal remains unclear. In the present study we compared performance in a basic and a gamified stop-signal task depending on different stop-signal modalities: auditory, haptic and audio-haptic. Data from a complete within-subjects design (N = 24), revealed an advantage of haptic or audio-haptic stop-signals as compared to purely auditory ones. Further, results show an overall slower performance in the game-version compared to the basic version. With regards to the subjective experience, the results revealed higher motivation to perform in the gamified task, but a somewhat deeper flow experience in the basic task. In sum, these results confirm that stop-signal modality influences reactive response inhibition in both basic and gamified tasks. Future research may extend and generalize these findings to other cross-modal and more complicated gaming setups. Game developers may draw on these findings to optimize the communication of stop signals via vibrations in a handheld controller.