MOBA games: a literature review
Identifiers
Permanent link (URI): http://hdl.handle.net/10017/61574DOI: 10.1016/j.entcom.2018.02.005
ISSN: 1875-9521
Publisher
Elsevier
Date
2018-02-21Bibliographic citation
Mora Cantallops, M. & Sicilia Urbán, M.A. 2018, “MOBA games: a literature review”, Entertainment Computing, vol. 26, pp 128-138.
Keywords
MOBA
Multiplayer online battle arena
Literature review
League of Legends
LOL
DotA
Document type
info:eu-repo/semantics/article
Version
info:eu-repo/semantics/acceptedVersion
Publisher's version
https://doi.org/10.1016/j.entcom.2018.02.005Rights
Attribution-NonCommercial-NoDerivatives 4.0 Internacional
© 2018 Elsevier B.V.
Access rights
info:eu-repo/semantics/openAccess
Abstract
This article aims to perform a literature review of the available research that focuses strictly on MOBA (multiplayer online battle arena) games. First, a review identifying the relevant papers published since 2011 is conducted, exploring them systematically to extract similarities, gaps and main findings. Results show how League of Legends is the most explored game, with player experience and toxic behaviour as popular topics for research. Second, as MOBA games remain underexplored by researchers despite their vast, enthusiast community, as well as projection and influence on contemporary game designers, a proposal on future lines for research is provided.
Files in this item
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MOBA_Mora_Entertain_Comput_2018.pdf | 796.1Kb |
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Files | Size | Format |
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MOBA_Mora_Entertain_Comput_2018.pdf | 796.1Kb |
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