Adaptive Real-Time Rendering of Planetary Terrains

Date issued

2010

Journal Title

Journal ISSN

Volume Title

Publisher

Václav Skala - UNION Agency

Abstract

As virtual worlds applications get more and more demanding in terms of world complexity and rendering quality, rendering virtual terrains and planets in real-time introduces many challenges. In this paper, we provide a full-featured solution for rendering of arbitrary large terrain datasets in the context of client-server streaming. Our solution automatically adapts to arbitrary network bandwidths and client capabilities, ranging from high-end computers to mobile devices. We address the problem of rendering highly complex terrain databases comprising several hundred gigabytes of data, which therefore cannot be entirely loaded in memory nor rendered in real-time. The contributions of this paper solve important issues for high quality terrain rendering: adaptive texture mapping, inexpensive removal of geometry cracks and support of planetary terrains.

Description

Subject(s)

planetární terén, adaptivní vykreslování, adaptivní streamování, generická datová struktura, míra detailu

Citation

WSCG 2010: Full Papers Proceedings: 18th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS, p. 89-96.
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