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Schütz, M., & Wimmer, M. (2019). Rendering Point Clouds with Compute Shaders. ACM Siggraph Asia, Brisbane, Australia. http://hdl.handle.net/20.500.12708/86947
We propose a compute shader based point cloud rasterizer with up to 10 times higher performance than classic point-based rendering with the GL_POINT primitive. In addition to that, our rasterizer offers 5 byte depth-buffer precision with uniform or customizable distribution, and we show that it is possible to implement a highquality splatting method that blends together overlapping fragments while still maintaining higher frame-rates than the traditional approach.