Piette, Eric
[UCL]
Stephenson, Matthew
Soemers, Dennis
Browne, Cameron
Although General Game Playing (GGP) systems can facilitate useful research in Artificial Intelligence (AI) for gameplaying, they are often computationally inefficient and somewhat specialised to a specific class of games. However, since the start of this year, two General Game Systems have emerged that provide efficient alternatives to the academic state of the art the Game Description Language (GDL). In order of publication, these are the Regular Boardgames language (RBG), and the Ludii system. This paper offers an experimental evaluation of Ludii. Here, we focus mainly on a comparison between the two new systems in terms of two key properties for any GGP system: simplicity/clarity (e.g. human-readability), and efficiency.


Bibliographic reference |
Piette, Eric ; Stephenson, Matthew ; Soemers, Dennis ; Browne, Cameron. An Empirical Evaluation of Two General Game Systems: Ludii and RBG.2019 IEEE Conference on Games (CoG) (London, United Kingdom, du 20/8/2019 au 23/8/2019). In: 2019 IEEE Conference on Games (CoG), 2019 |
Permanent URL |
http://hdl.handle.net/2078/276827 |