- Library Home /
- Search Collections /
- Open Collections /
- Browse Collections /
- UBC Theses and Dissertations /
- Computer assisted 3d craniofacial reconstruction
Open Collections
UBC Theses and Dissertations
UBC Theses and Dissertations
Computer assisted 3d craniofacial reconstruction Bullock, William David
Abstract
This thesis describes a methodology for forensic craniofacial reconstruction, denned as the reproduction a subject's facial appearance from the skull and mandible for the purposes of identification. The focus of this work is on reproducing three dimensional facial shape from the shape of the skull and mandible of a subject. This task can be broken into two parts. First, a technique for determining soft tissue depth at any point on the skull and mandible surface is presented. Second, two complementary methods of producing three dimensional facial shape are presented: a method which generates a surface using the skull and mandible as a skeleton of an implicit surface and a method which produces a hierarchical B-spline surface fit to facial surface locations. Surface material properties and facial features can then be added and modified to these models before being rendered and distributed. Results of these processes are presented.
Item Metadata
Title |
Computer assisted 3d craniofacial reconstruction
|
Creator | |
Publisher |
University of British Columbia
|
Date Issued |
1999
|
Description |
This thesis describes a methodology for forensic craniofacial reconstruction, denned
as the reproduction a subject's facial appearance from the skull and mandible for the
purposes of identification. The focus of this work is on reproducing three dimensional
facial shape from the shape of the skull and mandible of a subject. This task can be
broken into two parts. First, a technique for determining soft tissue depth at any
point on the skull and mandible surface is presented. Second, two complementary
methods of producing three dimensional facial shape are presented: a method which
generates a surface using the skull and mandible as a skeleton of an implicit surface
and a method which produces a hierarchical B-spline surface fit to facial surface
locations. Surface material properties and facial features can then be added and
modified to these models before being rendered and distributed. Results of these
processes are presented.
|
Extent |
5890439 bytes
|
Genre | |
Type | |
File Format |
application/pdf
|
Language |
eng
|
Date Available |
2009-06-17
|
Provider |
Vancouver : University of British Columbia Library
|
Rights |
For non-commercial purposes only, such as research, private study and education. Additional conditions apply, see Terms of Use https://open.library.ubc.ca/terms_of_use.
|
DOI |
10.14288/1.0051482
|
URI | |
Degree | |
Program | |
Affiliation | |
Degree Grantor |
University of British Columbia
|
Graduation Date |
1999-11
|
Campus | |
Scholarly Level |
Graduate
|
Aggregated Source Repository |
DSpace
|
Item Media
Loading media...
Item Citations and Data
Permanent URL (DOI):
Copied to clipboard.Rights
For non-commercial purposes only, such as research, private study and education. Additional conditions apply, see Terms of Use https://open.library.ubc.ca/terms_of_use.